#pragma bank 255

// Tileset: 7.1 (digits)

#include "gbs_types.h"

const void __at(255) __bank_tileset_7_1;

const struct tileset_t tileset_7_1 = {
  .n_tiles = 12,
  .tiles = {
    0xFF,0x00,0xFF,0x7C,0xFF,0xEE,0xFF,0xC6,
    0xFF,0xC6,0xFF,0xC6,0xFF,0xEE,0xFF,0x7C,
    0xFF,0x00,0xFF,0x18,0xFF,0x38,0xFF,0x38,
    0xFF,0x18,0xFF,0x18,0xFF,0x3E,0xFF,0x7C,
    0xFF,0x00,0xFF,0x7C,0xFF,0xCE,0xFF,0x9C,
    0xFF,0x38,0xFF,0x70,0xFF,0xE6,0xFF,0xFE,
    0xFF,0x00,0xFF,0x7E,0xFF,0xCC,0xFF,0x98,
    0xFF,0x3C,0xFF,0x0E,0xFF,0xCE,0xFF,0x7C,
    0xFF,0x08,0xFF,0x60,0xFF,0xC8,0xFF,0xD8,
    0xFF,0x7E,0xFF,0x18,0xFF,0x18,0xFF,0x10,
    0xFF,0x00,0xFF,0xFC,0xFF,0x66,0xFF,0x60,
    0xFF,0x7C,0xFF,0x0E,0xFF,0xCE,0xFF,0x7C,
    0xFF,0x00,0xFF,0x3C,0xFF,0x60,0xFF,0xDC,
    0xFF,0xF6,0xFF,0xC2,0xFF,0xE6,0xFF,0x7C,
    0xFF,0x00,0xFF,0x7E,0xFF,0xE6,0xFF,0x0E,
    0xFF,0x1C,0xFF,0x38,0xFF,0x30,0xFF,0x30,
    0xFF,0x00,0xFF,0x7C,0xFF,0xEE,0xFF,0xC6,
    0xFF,0x7C,0xFF,0xC6,0xFF,0xEE,0xFF,0x7C,
    0xFF,0x00,0xFF,0x7C,0xFF,0xCE,0xFF,0x86,
    0xFF,0xDE,0xFF,0x76,0xFF,0x0C,0xFF,0x78,
    0xFF,0x00,0xFF,0x00,0xFF,0x18,0xFF,0x18,
    0xFF,0x00,0xFF,0x18,0xFF,0x18,0xFF,0x00,
    0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
    0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00
  }
};
